Design 571 Fundamentals of 3D Design Visualization
4 Credit Hours
Department of Industrial, Interior and Visual Communication Design
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Objective This course is designed for non-design majors to teach the concepts of three dimensional modeling for the purposes of visualizing design form. The course will provide students with an opportunity to learn about important design principles related to three-dimensional space, lighting, color, and form representation. It is the intent of this course to provide students with a background in 3D modeling and visualization typically used in product and interior design studios.
Context This course is structured to provide experience in the area of 3D design modeling and visualization. Students will apply course principles by creating three-dimensional forms using computer-based modeling tools, founded on strong design theory and process. The computer-based tools are representative of those found in design professional practice.
Format This is a progress-oriented course that requires active student participation. The class will meet 2 days per week for 2 hours each day. Class sessions will be comprised of lectures, demonstrations, and assignments. An equal balance between theory and application is expected. Students will be expected to utilize the lab facilities to conduct their project exercises.
Learning Students will learn basic technological components of 3D modeling and visualization,
Outcomes including representation and communication mechanisms. They will develop skills in realizing 3D models using computer-based techniques and algorithms. They will gain experience with tools related to the creation and editing of data for the 3D visualization of design structures. They will develop a vocabulary and an aesthetic related to 3D design visualization. They will gain insight to the processes of the design discipline as they relate to modeling and rendering for visualizing form.
Course Overview of design strategies for 3D representation
Content Overview of 3D standards, tools, and environments used in design
Modeling, and rendering concepts
Introduction to 3D curves and surfaces
3D design terminology and technology
Issues of materials, color and lighting
Texts Recommended (depends on software chosen for class):
Learning Studio Tools by Alias/Wavefront
Learning SolidWorks, Lueptow & Minbiole, Prentice-Hall
Into 3D with Form¥Z , Khemlani, McGraw Hill.
3D Studio Max Fundamentals, Peterson, New Riders Publishing
Required: Designing with Models : A Studio Guide to Making and Using
Architectural Design Models, Mills, John Wiley Publishers
Requirements The following are expected of all students in the course:
¥ Attendance is mandatory. Any unexcused absences may result in a lowering of
your grade. Contact the instructor if you will be late or absent (contact information
is found above).
¥ Students will be expected to come to class prepared, work diligently, and do their
absolute best in all projects and presentations.
¥ Class participation in critiques and final presentations is essential.
¥ All work must be completed by the scheduled due date
Special needs If you need accommodation based on the impact of a disability you should contact the Office for Disability Services for assistance in verifying the need for accommodation and developing accommodation strategies. You are encouraged to contact them directly at 614-292-6207, 292-0901TDD
or email: ada-osu@osu.edu and notify the instructor.
Academic Academic Misconduct is defined as Òany activity which tends to
Misconduct compromise the academic integrity of the institution, or subvert the educational process.Ó Please refer to rule 3335-31-02 in the student code of conduct for examples of academic misconduct. Any cases of academic misconduct will be referred to the Committee on Academic Misconduct (see http://oaa.osu.edu/coam/home.html)
Escorts Escort services for evening courses are available by calling 292-3322
Grading The course will be graded as follows. The standard University schedule will be applied when assigning letter grades for the course.
Project 1 25%
Project 2 25%
Midterm exam 25%
Final Project 25%
Late assignments will receive a failing or lowered grade, at the instructor's
discretion. Extra credit or make-up projects will not be available.
Course Week 1
Introduction to 3D modeling tools
Project 1
Week 2
Modeling Ð Primitives, selection and transformation
Modeling Ð Curve creation and modification
Project 1 discussions
Week 3
Modeling - Surfaces
Introduction to material properties; rendering; textures
Week 4
Lights and cameras; fundamentals of lighting
Studio critiques and discussions
Project 1 due
Week 5
Advanced modeling
Project 2
Advanced modeling
Midterm exam
Week 6
Lighting and Rendering
Project 2 discussions
Introduction to animation
Week 7
Advanced Modeling
Studio consultation Ð individual meetings
Project 2 due
Week 8
Advanced modeling and visualization techniques
Studio consultation Ð individual meetings
Week 9
Rendering, animation and output techniques
Studio consultation Ð individual meetings
Week 10
Final Project Presentations
Final Project due
Project 1
Design and model a chair. Use basic texturing and rendering techniques to give it a wood grain or metal sheen and fabric or mesh seat. Chair must contain complex curved surfaces.
Project 2
Design a building structure, comprised of interior and exterior surfaces. You must use appropriate textures and have some transparent surfaces. Basic animation techniques must be used to move the camera around and into the structure.
Project 1
Conceptualize and design some object that you predict will exist in 2025. It must be comprised of complex curved surfaces and have multiple moving components which will be shown in animation.