Alain Fournier Univ. of Toronto, Toronto, Ont., Canada
Don Fussell Univ. of Texas, Austin
Loren Carpenter Lucasfilm, San Rafael, CA
Computer rendering of stochastic models
Communications of the ACM
Volume 25 , Issue 6 (June 1982)
ABSTRACT
A recurrent problem in generating realistic pictures by computers is to represent
natural irregular objects and phenomena without undue time or space overhead.
We develop a new and powerful solution to this computer graphics problem by
modeling objects as sample paths of stochastic processes. Of particular interest
are those stochastic processes which previously have been found to be useful
models of the natural phenomena to be represented. One such model applicable
to the representation of terrains, known as fractional Brownian motion,
has been developed by Mandelbrot. The value of a new approach to object modeling
in computer graphics depends largely on the efficiency of the techniques used
to implement the model. We introduce a new algorithm that computes a realistic,
visually satisfactory approximation to fractional Brownian motion in faster
time than with exact calculations. A major advantage of this technique is that
it allows us to compute the surface to arbitrary levels of details without increasing
the database. Thus objects with complex appearances can be displayed from a
very small database. The character of the surface can be controlled by merely
modifying a few parameters. A similar change allows complex motion to be created
inexpensively.