Ken Perlin
An Image Synthesizer
Computer Graphics, Vol. 19, No. 3. (also in Computer Graphics: Image Synthesis,
IEEE, Salem, 1988)
Introduces the Pixel Stream Editor. Introduces "Solid Texturing."
Combines five ideas for visual texture synthesis: (i) 3D space as the texture
domain, (ii) an intermediate "point/normal pixel'' format, (iii) allow
arbitrary procedural mappings from point/normal pixels to intensity, (iv) a
powerful primitive for introducing controllable noise, (v) an interactive language
and environment for texture design. Used to create realistic visual textures
of: marble, water waves, fire, clouds, oil films.