HISTORY OF DIGITAL/COMPUTER GRAPHICS SCI-TECH AWARDS
General:
(1984)
To JOHN
WHITNEY JR. and GARY
DEMOS of
Digital Productions, Incorporated for the practical simulation of motion
picture photography by means of computer-generated images .
Motion picture scenes created by Digital Scene Simulation are originated mathematically and electronically by computer programming. Three-dimensional images of high resolution are stored and can be displayed graphically in two-dimension and in any perspective before they are transferred to film, offering the industry an opportunity to create motion picture segments entirely from the imagination without the physical requirements of sets or props. The action produced can be previewed and altered before a print is made, or it can be called back from the computers memory at a later date for post-production refinement.
(1997)
To WILLIAM
KOVACS for his creative leadership and ROY
HALL for his principle engineering efforts that led to the Wavefront
Advanced Visualizer computer graphics system .
The Wavefront system was the first commercial software package for modeling, animating and rendering computer-generated elements and scenes that was adopted into widespread use to create digital images with sufficient quality for theatrical motion pictures.
(1997)
To JAMES
J. KEATING, MICHAEL
WAHRMAN and RICHARD
HOLLANDER for their contributions that led to the Wavefront Advanced
Visualizer computer graphics system .
The Wavefront system was the first commercial software package for modeling, animating and rendering computer-generated elements and scenes that was adopted into widespread use to create digital images with sufficient quality for theatrical motion pictures.
(1997)
To GREG
HERMANOVIC, KIM
DAVIDSON, MARK
ELENDT and PAUL
H. BRESLIN for the development of the procedural modeling and animation
components of the Prisms software package .
Through a procedural building-block process, the Prisms 3D animation Software is used to simulate natural phenomena, and create particle effects, complex three-dimensional models, and motion for feature film visual effects.
(1998)
To GARY
TREGASKI for the primary design and DOMINIQUE
BOISVERT, PHILIPPE
PANZINI and ANDRE
LEBLANC for the development and implementation of the Flame and Inferno
software .
The Inferno System, and its predecessor, Flame, provide high-speed, efficient integrated digital compositing and visual effects tools.
(2001)
To Lance Williams for his pioneering influence in the
field of computer-generated animation and effects for motion pictures.
The ongoing influence of Lance Williams is exemplified in his three seminal
papers "Casting Shadows on Curved Surfaces," "Pyramidal
Parametrics" and "View Interpolation for Image Synthesis."
Rendering:
(1992)
To LOREN
CARPENTER, ROB
COOK, ED
CATMULL, TOM
PORTER, PAT
HANRAHAN, TONY
APODACA and DARWYN
PEACHEY for the development of "Renderman" software which
produces images used in motion pictures from 3D computer descriptions of shape
and appearance .
Utilizing a computer description, the "RenderMan" software provides the means to digitally create complete scenes or elements that may be composited with other footage.
(2000)
To ROB
COOK, LOREN
CARPENTER and ED
CATMULL for their significant advancements to the field of motion picture
rendering as exemplified in Pixar's "Renderman.".
Their broad professional influence in the industry has and continues to inspire and contribute to the advancement of computer generated imagery for motion pictures.
Morphing:
(1992)
To TOM
BRIGHAM for the original concept and pioneering work and DOUGLAS
SMYTHE and THE
COMPUTER GRAPHICS DEPARTMENT OF INDUSTRIAL LIGHT & MAGIC for the
development and the first implementation in feature motion pictures of the MORF
system for digital metamorphosis of high resolution images.
This system has made
practical, for the first time, the creation of metamorphosis and transformation
effects for motion pictures by synthesizing a smooth transition between two
film elements.
(1996)
To PERRY
KIVOLOWITZ for the primary design and DR.
GARTH A. DICKIE for the development of the algorithms for the shape-driven
warping and morphing subsystem of the Elastic Reality Special Effects System .
These components form the core of an efficient and easy-to-use system which greatly simplifies the creation of shape-changing visual effects in motion pictures.
Digital
Matting/Keying:
(1994)
To PETRO
VLAHOS and PAUL
VLAHOS for the conception and development of Ultimatte Electronic Blue
Screen Compositing Process for motion pictures .
This process is not just
an improvement over the optical approach, it is a replacement approach with
major advances. In particular, it is able to provide solutions for black gloss,
impure and uneven backing lighting, noise, and difficult object
characterizations such as hair, motion blur, transparency, arbitrary colors,
and shadows.
(1994)
To GEORGE
SAUVE, BILL
BISHOP, ARPAG
DADOURIAN, RAY
FEENEY and RICHARD
PATTERSON for the Cinefusion software implementation of the Ultimatte Blue
Screen Compositing Technology .
This computer-based
implementation of the Ultimatte Cinefusion process uses intelligent matte
decision algorithms and a powerful graphical interface to create an intuitive
blue screen matte extraction tool.
Compositing:
(1995)
To ALVY
RAY SMITH, ED
CATMULL, THOMAS
PORTER and TOM
DUFF for their pioneering inventions in Digital Image Compositing .
This groundbreaking methodology has significantly influenced the development of the compositing of images using digital techniques.
(1995)
To DOUGLAS
SMYTHE, LINCOLN
HU, DOUGLAS
S. KAY and INDUSTRIAL
LIGHT AND MAGIC for their pioneering efforts in the creation of the ILM
Digital Film Compositing System .
This early work illustrated and introduced some of the capabilities that digital compositing techniques could provide feature motion picture production.
(1995)
To COMPUTER
FILM COMPANY for their pioneering efforts in the creation of the CFC
Digital Film Compositing System .
This early work illustrated and introduced some of the capabilities that digital compositing techniques could provide feature motion picture production.
(1995)
To GARY
DEMOS, DAVID
RUHOFF, DAN
CAMERON and MICHELLE
FERAUD for their pioneering efforts in the creation of the Digital
Productions Digital Film Compositing System .
This early work illustrated and introduced some of the capabilities that digital compositing techniques could provide feature motion picture production.
(2001)
To Bill Spitzak, Paul Van Camp, Jonathan
Egstad and Price Pethel for their pioneering effort on the NUKE-2D
Compositing Software.
The Nuke-2D compositing software allows for the creation of complex
interactive digital composites using relatively modest computing hardware.
Particles:
(1996)
To WILLIAM
REEVES for the original concept and the development of particle systems
used to create computer generated visual effects in motion pictures .
The concept of particle systems inspired and continues to influence further developments in the area of computer generated tornadoes, flames, sparks, snow, clouds and other visual effects.
(1996)
To JIM
HOURIHAN for the primary design and development of the interactive
language-based control of particle systems as embodied in the Dynamation
software package .
Dynamation is used to create a wide variety of computer generated effects such as tornadoes, flames, sparks, snow and clouds in motion pictures.
3D/2D
Paint:
(1996)
To JOHN
SCHLAG, BRIAN
KNEP, ZORAN
KACIC-ALESIC and THOMAS
WILLIAMS for the development of the ViewPaint 3D Paint System for film
production work .
ViewPaint is an interactive 3D paint system that allows artists to apply color and texture details to computer generated effects.
(1997)
To RICHARD
SHOUP, ALVY
RAY SMITH and THOMAS
PORTER for their pioneering efforts in the development of digital paint
systems used in motion picture production .
Much of the foundation for the numerous contemporary digital paint products for motion pictures can be traced directly back to the early work of these digital pioneers.
Hair
& Fur:
(1996)
To JAMES
KAJIYA and TIMOTHY
KAY for their pioneering work in producing computer generated fur and hair
in motion pictures .
This pioneering work inspired the development of the computer-generated fur and hair systems that are in use today.
(1996)
To JEFFERY
YOST, CHRISTIAN
ROUET, DAVID
BENSON and FLORIAN
KAINZ for the development of a system to create and control computer
generated fur and hair in motion pictures.
This system represents a significant advancement for controlling computer generated short fur and long hair in a motion picture production environment.
Noise:
(1996)
To KEN
PERLIN for the development of Perlin Noise, a technique used to produce
natural appearing textures on computer generated surfaces for motion picture
visual effects .
The development of Perlin Noise has allowed computer graphics artists to better represent the complexity of natural phenomena in visual effects for the motion picture industry.
Modeling:
(1997)
To JOHN
GIBSON, ROB
KRIEGER, MILAN
NOVACEK, GLEN
OZYMOK and DAVE
SPRINGER for the development of the geometric modeling component of the
Alias PowerAnimator system .
The Alias PowerAnimator system is widely regarded in the computer animation field as one of the best commercially available software packages for digital geometric modeling. Used by many motion picture visual effects houses, it has been a benchmark for comparison of modeling tools and has had a major influence on visual effects and animation.
(2000)
To VENKAT
KRISHNAMURTHY for the creation of the Paraform Software for 3D Digital Form
Development.
This system streamlines the creation of 3D computer graphics models by allowing artists to convert the data from automatically scanned physical models into a user-specified configuration of patches well suited for use in computer applications.
Animation:
(1997)
To CRAIG
W. REYNOLDS for his pioneering contributions to the development of
three-dimensional computer animation for motion picture production .
The early contributions of Mr. Reynolds in the digital animation arena have become both influential and instrumental in the architecture of many later systems developed at companies throughout the computer animation industry.
(1997)
To EBEN
OSTBY, WILLIAM
REEVES, SAMUEL
J. LEFFLER and TOM
DUFF for the development of the Marionette Three-Dimensional Computer Animation
System .
The creators of Marionette introduced a procedural system for computer animation with an extensible and flexible software architecture that allows creation of high-level controls for the animator. This system was used to create the first, three-dimensional computer animated feature film, "Toy Story."
(1997)
To DOMINIQUE
BOISVERT, REJEAN
GAGNE, DANIEL
LANGLOIS and RICHARD
LAPERRIERE for the development of the "Actor" animation component
of the Softimage computer animation system .
The commercially available Softimage 3D system is widely used in computer animation of three-dimensional characters for the film industry. The "Actor" component provided breakthroughs in animation control and efficiency that led to the widespread use of Softimage in visual effects and animation production.
(1997)
To RICHARD
CHUANG, GLENN
ENTIS and CARL
ROSENDAHL for the concept and architecture of the Pacific Data Images (PDI)
Animation System.
Pacific Data Images created an extensible and flexible procedural architecture for computer animation. This early proprietary system is still in use, meeting the increasing demands of contemporary visual effects and animation production.
(1998)
To CARY
PHILLIPS for the design and development of the "Caricature"
Animation System at Industrial Light & Magic .
By integrating existing tools into a powerful interactive system, and adding an expressive multi-target shape interpolation-based freeform animation system, the "Caricature" system provided a degree of subtlety and refinement not possible with other systems.
Tracking/Reconstuction:
(1998)
To DR.
DOUGLAS R. ROBLE for his contribution to tracking technology and for the
design and implementation of the TRACK system for camera position calculation
and scene reconstruction .
The TRACK system is an integrated software tool that uses computer-vision techniques to extract critical 2D and 3D information about a scene and the camera used to film it.
(1998)
To THADDEUS
BEIER for the design and implementation of ras_track, a system for 2D
tracking, stabilization, and 3D camera and object tracking.
Ras_track allows the user to determine the position and location of the camera and objects in a scene by tracking points in a scanned sequence.
(2001)
To Dr. Steve Sullivan and Eric Schafer for the
development of the ILM Motion and Structure Recovery System (MARS.)
The MARS system provides analysis of camera motion and object motion, and their
dimensions. It employs a rich set of user-interface tools and sophisticated
algorithms.
(2001)
To Dr. Uwe Sassenberg and Rolf Schneider for
the development of "3D Equalizer," an advanced and robust camera and
object match-moving system.
This dominant commercial tracking system provides "survey-free"
tracking, which significantly reduces the need for painstaking, error-prone
measurements on sets
Fluid
Simulation:
(1998)
To NICK
FOSTER for his software development in the field of water simulation
systems .
This software technique provides an efficient and flexible method for the creation of flowing streams, oceans, tidal waves and turbulence for motion picture visual effects.
Image-based
Rendering:
(2000)
To GEORGE
BORSHUKOV, KIM
LIBRERI and DAN
PIPONI for the development of a system for image-based rendering allowing
choreographed camera movements through computer graphic reconstructed sets.
This component of the Manex Visual Effects Virtual Cinematography System provides theatrical quality virtual settings.
Dynamic Simulation:
(2001)
To John Anderson, Jim Hourihan, Cary
Phillips and Sebastian Marino for the development of the ILM
Creature Dynamics System.
This system makes hair, clothing, skin, flesh and muscle simulation both
directable and integrated within a character animation and rigging environment.