A Critical History of Computer Graphics and Animation |
Section
1: The history of computing technology |
The study of the history of CGI (computer generated imagery) is an important part of our overall educational experience, not necessarily to build on the historical precedent, but to gain an understanding of the evolution of our discipline and to gain a respect for the key developments that have brought us to where we are. The discipline is so recent in its early developments and so rapidly changing that we are in fact living it, and it evolves as we speak. Yet we have been so busy in advancing the discipline that we have often neglected to accurately record this history. So we will decide to agree upon certain past events in order to begin to develop a definitive record of what has transpired in this evolutionary process. We must learn from the past, as we develop a theory and methodology which is tuned to the capabilities and qualities inherent in software, hardware, animation techniques, etc. that are part of our broad, contemporary, and creative computer graphics environment. Sylvan Chasen of Lockheed in a 1981 paper characterized the evolution of the graphics discipline in a fashion similar to human existence. He placed "conception to birth", or the gestational period, as 1950-1963; childhood from 1964 to 1970; adolescence from 1970 to 1981, adulthood from 1981. Herbert Freeman, in an introduction to his 1980 IEEE compilation of computer graphics papers, presents a succinct overview of the first two decades of the development of the CGI discipline. Like many other disciplines, computer graphics and animation has a rich (albeit relatively short) history that involves the following four eras, which are very much linked and related:
Early pioneers include artists and researchers. These visionaries saw the possibilities of the computer as a resource for making and interacting with pictures, and pushed the limits of an evolving technology to take it where computer scientists never imagined it could go. Their work motivated the work of the others as they tried to realize the potential of this new vision. Many of the so-called innovators were housed in universities and research labs, and were working toward solving fundamental problems of making "pictures" of data using the computer. The early adapters included pioneering CGI production facilities, artists, researchers, and research labs and industries with an interest in converting much of this early work into a viable (and marketable) tool for realizing their disparate goals.The late seventies and early eighties saw the second wave of adapters, which were primarily special effects production companies, equipment and software developers, universities, motion picture companies, etc. As the technology advanced and the acceptance of this new approach to image making increased, the industry likewise evolved, and many of the current contributors, or followers (this descriptor is not intended to be demeaning or derogatory) came into being. These include effects production companies, universities and companies and research labs.
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Click on the images below to view
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| In order to adequately discuss the beginnings of computer graphics, we need to step back further in history and investigate a number of contributions that influenced the way we do things. Some of the innovations still are used in one form or another today. http://www.computerhistory.org/timeline/
John Napier in 1617 introduced a calculation aid for multiplication, called Napier's Bones. They consist of a set of wooden rods, each marked with a counting number at the top, and multiples of that number down the lengths of the rods. When aligned against the row of multiples as shown, any multiple of the top number can be read off from right to left by adding the digits in each parallelogram in the appropriate row. Multiplication is thus reduced to addition. (Click on the image to the right for an explanation of how the bones work.) Napier also invented the logarithm, which was used in the first slide rule introduced in approximately 1622. |
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Several automatic mechanical "calculators" were built in the 1600s, including the Schickard implementation of Napier's Bones, the Pascalene automatic adder, and the Liebniz automatic multiplier. Each of these devices was considered an "analog" device. Alternatively, most modern computational devices are "digital" . One of the earliest implementations of a digital system is attributed to Jacquard in 1801. The Jacquard loom was developed in by Joseph-Marie Jacquard of France. He used a punched card to control the weaving actions of a loom, which introduced much more intricate patterns in woven cloth. Jacquard's approach was a variation on the original punched-card design of Jacques de Vaucanson in 1745. de Vaucanson was a toy maker (most famous for a mechanical duck), and his idea of automating the weaving process was not well accepted by weavers (a situation not unlike that of the modern day computer ink and paint process in traditional animation.) http://www.columbia.edu/acis/history/jacquard.html
An assistant to Babbage was Augusta Ada Lovelace, the daughter of the English poet Lord Byron, and a mathematician, who created a "program" for the Analytical Engine to compute a mathematical sequence known as Bernoulli numbers. Based on this work, Ada is now credited as being the first computer programmer and, in 1979, a modern programming language was named ADA in her honor. http://www.agnesscott.edu/lriddle/women/love.htm
In 1898, inventor Valdemar Poulsen of Denmark filed a patent for a "Method of, and apparatus for, effecting the storing up of speech or signals by magnetically influencing magnetisable bodies". His idea was that a wire, when touched with an electromagnet at different points and times, would store a signal that later could be retrieved to recover the same energy that caused the magnetization in the first place. He developed his idea as a "telephone answering machine" called the Telegraphone and started a company to market it. Another of Poulsen's devices can be considered to be the original version of the hard disk. It consisted of a 4.5 inch diameter steel disk with a raised spiral on the surface which was traced by the electromagnet as the disk rotated, magnetizing the disk in the same fashion as the wire. Further contributions to magnetic recording were few, until Fritz Pfleumer developed the magnetic tape, which was a strip of paper covered with magnetic dust (The first paper tape used was covered with high grade ferric oxide barn paint (rust red), and a cloud of red dust sprayed the air as the tape was used). The German General Electric company bought the patents from Pfluemer and marketed the first true tape recorder, the Magnetophone (meaning "tape recorder" in French) in 1936. |
Analog: relating to, or being a device in which data are represented by continuously variable, measurable, physical quantities, such as length, width, voltage, or pressure; a device having an output that is proportional to the input. Digital: A description of data which is stored or transmitted as a sequence of discrete symbols from a finite set, most commonly this means binary data represented using electronic or electromagnetic signals. Ref: dictionary.com |
The U.S. Census Bureau was concerned about the difficulty of tabulating the 1890 census. One of its statisticians, Herman Hollerith envisioned a machine that could automate the process, based on an idea similar to that used in the Jacquard loom. Hollerith designed punches for his system, which he called the Hollerith Electric Tabulating System. A pin would go through a hole in the census card to make an electrical connection with mercury placed beneath. The resulting electrical current activated a mechanical counter and the information would be tabulated. The tabulating system was featured in a 1900 issue of Scientific American magazine. The 80 column punch card introduced by Hollerith in 1928 became the standard input medium for computers until the late 70s when interactive systems became usable. It was sized at 7 3/8 inches wide by 3 1/4 inches high by .007 inches thick. Prior to 1929, this was a standard size for many US banknotes, and Hollerith apparently chose it so that he could store cards in boxes made for the Treasury Department. http://www.cs.uiowa.edu/~jones/cards/history.html
"Do not fold, spindle or mutilate..."
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| The turn of the century saw a significant number of electronics related contributions. One of the most significant was the vacuum tube, invented by Lee de Forest in 1906. It was an improvement on the Fleming tube, or Fleming valve, introduced by John Ambrose Fleming two years earlier. The vacuum tube contains three components: the anode, the cathode and a control grid. It could therefore control the flow of electrons between the anode and cathode using the grid, and could therefore act as a switch or an amplifier. A recent PBS special on the history of the computer used monkeys (the cathode) throwing pebbles (the electrons) through a gate (the grid) at a target (the anode) to explain the operation of the triad tube. http://www.nobel.se/physics/educational/integrated_circuit/history/
Engineers were interested in the functionality of the vacuum tube, but were intent on discovering an alternative. Much like a light bulb, the vacuum tube generated a lot of heat and had a tendency to burn out in a very short time. It required a lot of electricity, and it was slow and big and bulky, requiring fairly large enclosures. For example, the first digital computer (the ENIAC) weighed over thirty tons, consumed 200 kilowatts of electrical power, and contained around 19,000 vacuum tubes that got very hot very fast, and as a result constantly burned out, making it very unreliable. A special kind of vacuum tube was invented in 1885. Called the Cathode Ray Tube (CRT), images are produced when an electron beam generated by the cathode strikes a phosphorescent anode surface. The practicality of this tube was shown in 1897, when German scientist Ferdinand Braun introduced a CRT with a fluorescent screen, known as the cathode ray oscilloscope. The screen would emit a visible light when struck by a beam of electrons. This invention would result in the introduction of the modern television when Philo Farnsworth introduced the image dissector in 1927, and the first 60 line "raster scanned" image was shown. (It was an image of a dollar sign.) Farnsworth has been called one of the greatest inventors of all times, but he suffered for a long period of time in obscurity because of an unfortunate set of circumstances. RCA challenged the patents that Farnsworth received in 1930 for the technology which was the television, and although he won the litigation, it took so long that his patents expired and RCA maintained a public relations campaign to promote one of their engineers as the actual inventor. (See Note 1 below) Variations of the CRT have been used throughout the history of computer graphics, and it was the graphics display device of choice until the LCD display introduced 100 years later. The three main variations of the CRT are the vector display, a "storage tube" CRT (developed in 1949), and the raster display.
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http://entertainment.howstuffworks.com/tv2.htm
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The specter of World War II, and the need to calculate complex values, eg weapons trajectory and firing tables to be used by the Army, pushed the military to replace their mechanical computers, which were error prone. Lt. Herman Goldstine of the Aberdeen Proving Grounds contracted with two professors at the University of Pennsylvania's Moore School of Engineering to design a digital device. Dr. John W. Mauchly and J. P. Eckert, Jr., professors at the school, were awarded a contract in 1943 to develop the preliminary designs for this electronic computer. The ENIAC (Electronic Numerical Integrator and Computer) was placed in operation at the Moore School in 1944. Final assembly took place during the fall of 1945, and it was formally announced in 1946.
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The revolution in electronics can be traced to the tube's successful replacement with the discovery of the transistor in 1947 by a team at Bell Labs (Shockley, Bardeen and Brattain). Based on the semiconductor technology, the transistor, like the vacuum tube, functioned as a switch or an amplifier. Unlike the tube, the transistor was small, had a very stable temperature, was fast and very reliable. Because of it's size and low heat, it could be arranged in large numbers in a small area, allowing the devices built from it to decrease significantly in size. http://www.bellsystemmemorial.com/belllabs_transistor.html
http://www.nobel.se/physics/educational/integrated_circuit/history/ |
A photo of the first integrated
circuit can be found at |
Notes:
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