The University of Utah established one of the pioneer, and certainly the most influential computer graphics programs in the country when they asked David Evans to establish a program that could advance the state of the art in this new field in 1968. The computer science department had received a large ARPA grant ($5M/yr for 3 yrs) which resulted in the work of many faculty and graduate students who have pushed the CGI discipline to where it is today. In the words of Robert Rivlin in his book The Algorithmic Image: Graphic Visions of the Computer Age, "Almost every influential person in the modern computer-graphics community either passed through the University of Utah or came into contact with it in some way"
Evans joined with Ivan Sutherland, who developed Sketchpad at MIT and later served in a position at the Department of Defense, to create an environment in which new problems in the discipline were proposed, and in which creative solutions were found. They later founded the Evans and Sutherland Computer Company to develop and market CAD/CAM, design, molecular modeling and flight simulators.
Some of the most important algorithms to evolve from the research in the Utah CG group include:
and many others. Many of these algorithms have resulted in the generation of significant hardware implementation, including LDS-1, the SGI Geometry Engine, the Head Mounted Display, the modern frame buffer, flight simulators, etc.
Individuals who were involved in the Utah program have established many leading companies in the graphics industry, including E&S, Silicon Graphics, Adobe, Ashlar, Atari, Pixel Planes, Netscape, Pixar, etc.
1st computer: UNIVAC 1108; replaced with PDP-10 (96K memory)
Early scan line rendering of B58 bomber
Scan line rendering of faces with shading variations
The
Utah VW shaded images
Comparisons of faceted, Gouraud and Phong shading
Phong shading example
Phong shading with transparency
Molecules used for shading comparisons
Hidden line elimination
Blinn and Newell texture mapping
Utah teapot
Bump mapping (Blinn)
Bump mapping (Blinn)
Shaded glassware
Resch and his pysanka (National Geographic, 1976)
Sutherland head mounted display
Evans & Sutherland simulation
http://www.cs.utah.edu/dept/history/
| Name | Came from | Went to | Comments |
| Ivan Sutherland | MIT, Harvard | E&S | graphics workstation |
| David Evans | Berkeley | E&S | |
| Frank Crow | NYIT,III; Ohio State, Xerox, Interval | antialiasing; shadows; integrated scenes | |
| Jim Blinn | NYIT, JPL, Microsoft | ||
| Michael Archuleta | |||
| Ed Catmull | NYIT; Pixar | ||
| Fred Parke | Case; NYIT; Texas A&M | facial animation | |
| Lance Williams | NYIT; Apple | ||
| Bui Tui Phong | Passed away in 1975 | phong shading, lighting model | |
| Garland Stern | NYIT | ||
| Jim Clark | UC Santa Cruz; NYIT; SGI; Netscape | Founded Silicon Graphics | |
| John Warnock | E&S; PARC; Adobe | Founded Adobe | |
| Martin Newell | Xerox PARC; Ashlar | Proceduaral modeling, painter's algorithm, founded Ashlar | |
| Ron Resch | designed Hungarian egg | ||
| Bob McDermott | NYIT | ||
| Gery Wessler | character animation | ||
| Alan Kay | Xerox PARC; Apple | Designed Alto; now an Apple fellow | |
| Alan Ashton | |||
| Russell Athay | |||
| Mike Banks | |||
| Robert Barnhill | Wisconsin | Univ. of Kansas | |
| Brian Barsky | Cal Berkeley | beta-splines | |
| Robert Barton | |||
| Patrick Baudelaire | |||
| Mark Bloomenthal | |||
| Jules Bloomenthal | NYIT | ||
| Rod Bogart | |||
| Bob Burton | |||
| Hank Christianson | BYU | movie.byu | |
| Jin Chou | |||
| Elizabeth Cobb | |||
| Jim Cobb | |||
| Rich Riesenfeld | Syracuse | b-splines creator | |
| Elaine Cohen | Oslo Algorithm | ||
| Michael Cohen | Microsoft | ||
| Steve Coons | coons patches | ||
| Brian Donahue | |||
| Deborah Dooley | |||
| Don Dovey | |||
| Hank Driskill | |||
| Peter Dube | |||
| Gershon Elber | |||
| Robin Forrest | Modeling | ||
| Henry Fuchs | UNC | Parellel graphics; Med Vis, VR | |
| Vanessa Fuson | |||
| Gary Goates | |||
| Bill Gordon | |||
| Henri Gouraud | gouraud shading | ||
| Martin Griss | |||
| Chuck Hansen | |||
| Chih-Cheng Ho | |||
| Tim Jacobs | |||
| Christopher Johnson | |||
| David Johnson | |||
| Greg Heflin | |||
| Lou Hitchner | |||
| Hartmut Jurgens | |||
| Jim Kajiya | Cal Tech | fur, rendering equation | |
| John Kawai | |||
| Shoichi Kitoaka | |||
| Louie Knapp | |||
| Jeff Lane | Boeing | Lane/Carpenter algorithm | |
| Frank Lillenhagen | |||
| Yarden Livnat | |||
| Tom Lyche | Oslo Algorithm | ||
| Robert Mahl | |||
| Robert Mechlenberg | |||
| Tom Stockham | Digital Recording | ||
| Glenn McMinn | |||
| Mike Milochik | |||
| Tim Mueller | |||
| William Newman | Newman and Sproull textbook | ||
| Connie O'Dell | |||
| Karen Paik | |||
| James Painter | |||
| Duane Palyka | NYIT | ||
| Steve Parker | |||
| Hans Otto Peitken | |||
| David Pugmire | |||
| Raphie Rom | Catmull-Rom splines | ||
| Dietmar Saupe | |||
| Dino Schweitzer | Air Force Academy | ||
| Chuck Seitz | Myricom | LDS-1 | |
| Han Wei Shen | |||
| Peter Shirley | |||
| Peter Pike-Sloan | |||
| Edward Smith | |||
| Max Smith | |||
| Robert Sproull | Newman and Sproull textbook | ||
| Paul Stay | |||
| Margaret Sturgill | |||
| Jeff Thingvold | LambSoft | ||
| Spencer Thomas | Michigan | raster toolkit | |
| Tom Thompson | |||
| Don Vickers | |||
| Gary Watkins | watkins visible surface algorithm | ||
| Robert Wehrli | |||
| Andreas Weichbrodt | |||
| David Weinstein | |||
| Nolan Bushnell | Atari | Pong | |