The design of our world impacts all who inhabit it, including the youngest among us. Co-design is an approach for designing that is inclusive of those folks who may be impacted by a design outcome. This approach has evolved in the last several decades to include folks from different communities, backgrounds, professions – lived experiences – and has resulted in outcomes ranging from products to places, policies and beyond. One emerging area of co-design research and practice is co-design + kids, which includes young people from pre-K through early adulthood (e.g., toddlers, children, youth, adolescents, young adults) in a variety of groups (e.g., LGBTQIA+, community-based, out-of-school programs). The future belongs to kids so they must be involved in its creation.
Co-design, Participatory design, Youth, Children, Lived experience
Current Students Working on the Project
Profile Description and Preferred Qualifications
Candidates must have experience interacting with kids.
Candidates must enjoy being with kids.
Candidates must adopt a co-design mindset.
Adams, E. and Sanders, E.B.-N. (1995) An Evaluation of the Fun Factor for the Microsoft Easy Ball Mouse. Proceedings of the Human Factors and Ergonomics Society, 39th Annual Meeting.
Evensen, E., Chan, P.K., Sanders, E.B.-N. and Nini, P.J. (2009) Crafting a Design Concept Prototype for an Educational Game Design: A Case Study. IASDR 2009: Rigor and Relevance in Design, COEX, Seoul, Korea.
Hussain, S. and Sanders, E.B.-N. (2012) Fusion of Horizons: Co-designing with Cambodian Children who have Prosthetic Legs by Using Generative Design Tools. CoDesign: International Journal of CoCreation in Design and the Arts.1-37.
Hussain, S., Sanders, E. B.-N., & Steinert, M. (2012). Participatory Design with Marginalized People in Developing Countries: Challenges and Opportunities Experienced in a Field Study in Cambodia. International Journal of Design, 6(2), 91-109.
Nickley, W., Snyder, C., McInroy, L. B., Sanders, E. B.-N., Scheadler, T. (2022, June 25–July 3). Affirmation excursion: Moving beyond surveys to make space for your stakeholders’ identities [Conference workshop abstract]. DRS 2022, Universidad del País Vasco. Bilbao. https://www.drs2022.org/workshops/
Nickley, W., McInroy, L. B., Sanders, E. B.-N., Snyder, C., Scheadler, T. (2022, June 20–22). Toward affirmative co-design: Accounting for intersectionality in LGBTQ+ youth identity & lived experience [Paper presentation abstract]. 8th International Forum of Design as a Process: Disrupting Geographies in the Design World. Bologña. https://www.forumdesignprocess.org/dgdw22/
Nickley, W. (2021). Practices of making: Exploring design-based making within Positive Youth Development. In M. Botta, & S. Junginger (Eds.), Design as common good: Framing design through pluralism and social values, 1086–1106. SUPSI, HSLU, swissdesignnetwork. https://designascommongood.ch/
Russell, S., Sanders, E.B.-N. and Zwelling, S. (1996) Re-Creating the School Lunch Kit: Research in Universal Product Design. In Universal Design: Creative Solutions for ADA Compliance.
Sanders, EBN., & Stappers, PJ. (2012). Convivial toolbox: Generative research for the front end of design. BIS.
Relevant Co-Design Work
CoDe Rainbow, a co-designed simulation-based training on delivering affirmative health care to LGBTQIA+ youth. https://coderainbow.training/
Local Tech Heroes, a non-profit dedicated to empowering kids to realize their potential by challenging them to solve big problems in their communities using emerging technologies. https://www.localtechheroes.org/