Introduction to Game Design

Introduction to Game Design

Introduction to Game Design introduces students to the principles of game design and provides opportunities for them to be put into practice using analog materials and methods. Students explore what motivates play, risk-taking and reward systems, and the visual design of games for serious applications and leisure. Create, test, and play games developed in the course.

Overview

Introduction to Game Design introduces students to the principles of game design and provides opportunities for them to be put into practice using analog materials and methods. Students explore what motivates play, risk-taking and reward systems, and the visual design of games for serious applications and leisure. Create, test, and play games developed in the course.
 

Objectives

After completing this course students will be able to:
  • Identify patterns of interest and interaction within complex analog systems
  • Deconstruct logic systems and communicate them effectively to others
  • Create and discuss analog games in terms of goals, win/lose conditions, mechanics, and risk vs. reward schedules
  • Apply visual feedback to interactive experiential media
  • Collaborate, critique, and iterate


Required Materials

  • Colored Markers / Sharpies
  • Blank Index Cards


Recommended Texts

Course Organization

This is a 3 credit hour course that meets twice a week 1:20 in person
 

Sample Coursework

Work students can expect include:
  • Lecture based
  • Assignments and group discussions
  • Course projects