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Intermediate Game Design I

DESIGN 4104: Intermediate Game Design I

Intermediate Game Design 1 introduces students to concepts for designing and prototyping digital games for entertainment, learning and social good. Students create, test, and play screen-based games developed in the course.
Prereq: 3104.
Credit Hours
3

Overview

Introduction to concepts for designing computer games and other experiential media. 'Game Design II' is a hands-on studio course using Unity for game development. The course will provide a foundation based on analysis and deconstruction of game systems, mechanics, and experiential gameplay. Students will learn concepts for content creation and programming through modification of provided game templates and developing fully working prototypes.
 

Objectives

After completing this course students will be able to:
  • Identify patterns of interest and interaction within complex digital systems
  • Learn various development processes for creating interactive digital content
  • Create and discuss digital games in terms of goals, win/lose conditions, mechanics, and risk vs. reward schedules
  • Apply visual feedback to interactive experiential media
  • Collaborate, critique, and iterate
 

Required materials

Notebook and pen for taking notes
 

Course Organization

This is a 3 credit hour course that meets for 2:40 two days a week
 

Sample Coursework

Students can expect:
  • Lecture and demonstrations
  • Class participation and attendance 
  • Course projects

Semester(s) Offered:

Autumn

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