
October 23, 2014
6:00 pm
-
7:30 pm
141 Sullivant Hall
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2014-10-23 18:00:00
2014-10-23 19:30:00
The future of interaction design - Off the screen and into our lives: Melissa Quintanilha
The future of interaction design - Off the screen and into our lives:Humans are physical beings and we think with more than just our brains. We use our bodies to communicate, to process the world and to learn. While humans think and experience the world with their bodies, the current interaction with technology is limited to the screen, making it a primarily visual and touch interaction. It is time for designers to think about how our relationship with technology can be improved by paying attention to how humans inhabit the world.Melissa is a graduate from the OSU Department of Design and Senior Designer at FUSE labs, Microsoft Research.
141 Sullivant Hall
OSU ASC Drupal 8
ascwebservices@osu.edu
America/New_York
public
Date Range
2014-10-23 18:00:00
2014-10-23 19:30:00
The future of interaction design - Off the screen and into our lives: Melissa Quintanilha
The future of interaction design - Off the screen and into our lives:Humans are physical beings and we think with more than just our brains. We use our bodies to communicate, to process the world and to learn. While humans think and experience the world with their bodies, the current interaction with technology is limited to the screen, making it a primarily visual and touch interaction. It is time for designers to think about how our relationship with technology can be improved by paying attention to how humans inhabit the world.Melissa is a graduate from the OSU Department of Design and Senior Designer at FUSE labs, Microsoft Research.
141 Sullivant Hall
America/New_York
public
The future of interaction design - Off the screen and into our lives:
Humans are physical beings and we think with more than just our brains. We use our bodies to communicate, to process the world and to learn. While humans think and experience the world with their bodies, the current interaction with technology is limited to the screen, making it a primarily visual and touch interaction. It is time for designers to think about how our relationship with technology can be improved by paying attention to how humans inhabit the world.
Melissa is a graduate from the OSU Department of Design and Senior Designer at FUSE labs, Microsoft Research.