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Matthew Lewis, PhD

Matthew Lewis, PhD

Matthew Lewis, PhD

Assistant Professor
he/him

lewis.239@osu.edu

(614) 292-0747

331 Sullivant Hall
1813 N. High St
Columbus, OH 43210

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Areas of Expertise

  • Emerging Technologies
  • Computer Graphics
  • Generative Design

Education

  • PhD, Computer and Information Science, The Ohio State University, 2001
  • MS, Computer and Information Science, The Ohio State University, 1993
  • BSE, Computer Science Engineering, University of Pennsylvania, 1991
  • BA, Philosophy, University of Pennsylvania, 1991

Current CV Google Scholar


Matthew Lewis is an Assistant Professor in the Department of Design at The Ohio State University. He holds a joint appointment with the Advanced Computing Center for the Arts and Design (ACCAD) in Ohio State's College of Arts and Sciences. He is additionally one of the core faculty at the Translational Data Analytics Institute (TDAI)

Dr. Lewis works at the intersection of emerging technologies, computer graphics, and generative design, creating visualizations, art works, and digital tools. He has taught creative coding, interactive performance and installation technologies, virtual environments, 3D animation, digital lighting, and procedural animation.

Active Community and University Service and Leadership

  • ASC Technology Faculty Advisory Committee
  • ASC Science Sundays Committee
  • Arts and Humanites Honors Committee
  • Urban Arts Lab Advisory Committee
  • Design Department Graduate Studies Committee
  • Design Department Technology and Academic Facility Committee
  • Design PhD Degree Exploration Committee
  • Design+CS Degree Exploration Committee
  • ACCAD Sim Lab Committee
  • ACCAD MFA Program Exploration Committee
  • EvoMUSART Program Committee, International Conference on Artificial Intelligence in Music, Sound, Art and Design

Selected Publications

  • Lewis, M. (2024) Learning Complex System Strategies in Design Technology Studios, AMPS Proceedings Series 33.2, Applying Education in a Complex World, Sheridan College, Toronto, Canada.
  • Lewis, M. (2023). Experiencing layered contexts between virtual and physical spaces, AMPS Proceedings Series 32, Representing Pasts – Visioning Futures, Queen’s University Belfast, Cape Peninsula University of Technology, National University of Singapore.
  • Lewis, M. (2020). Emerging technology system evolution. SPECIES EvoMUSART: 9th international conference on artificial intelligence in music, sound, art and design, Seville, Spain.
  • Lewis, M. (2019). A framework for introducing emerging technologies in design studio classes. In Almendra, R.; Ferreira, J. (Eds.), Research & education in design: People & processes & products & philosophy, May 2020. Research & education in design conference (REDES 2019), Lisbon School of Architecture, University of Lisbon, Lisbon, Portugal.
  • Lewis, M. (2008). Evolutionary visual art and design. In J. Romero & P. Machado (Eds.), The art of artificial evolution: A handbook on evolutionary art and music (pp. 3–37). Springer.
  • Lewis, M. (2006). Procedural shading for architecture: Adoption, fabrication, and implications. In Soddu, C. (Ed.), Proceedings of generative art conference, Politecnico di Milano, Milan, Italy.
  • Lewis, M. (2006). Randomness, chance, process: The infinity series. In J. Glowski (Ed.), Charles A. Csuri beyond boundaries, 1963—Present. The Ohio State University College of Arts.
  • Zuniga Shaw, N.; Lewis, M. (2006). Inflecting Particles: Locating generative indexes for performance in the interstices of dance and computer science. Performance Research, 11, 75-86.
  • Lewis, M.; Ruston, K. (2005). Aesthetic geometry evolution in a generic interactive evolutionary design framework. New Generation Computing, 23 (2), 171-179.
  • Lewis, M.; Parent, R. (2002). Interactively evolving virtual environment maps with continuous layered pattern functions. Proceedings of computer animation 2002 (CA 2002), IEEE, Geneva, Switzerland.

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