I worked on Voxel Bay at Nationwide Children’s Hospital as a part of the UX Team with my friend and collaborator John Luna, MFA Candidate in Dance. The most overt design challenge of this project was designing to distract but not disrupt the patient from the medical procedure taking place. To do this we had to develop many strategies relating to game design, interaction design, collaboration and working with specific hardware. The projects featured in this video are all part of the evolution of those strategies, which were developed over time in many little steps. The works are shown in mostly chronological order, building on one another and culminating in documentation of the thesis project itself. In the bottom left corner, an animated diagram represents developments that I’ve made in my skill set and thesis as spiraling lines that change in time with the video content.