Advanced Collaborative Design

Advanced Collaborative Design

Interdisciplinary knowledge and problems examined and discussed in the context of social responsibility (global and local).
Prereq: Enrollment in Design major, or Grad standing, or permission of instructor.

Prerequisite: Admission to Bachelor of Science in Design program; or Master of Fine Arts in Design program; or Permission of Instructor. 

Advanced Collaborative Studio is offered as a studio experience that crosses the disciplinary boundaries between our various academic design programs. To create the conditions needed for this type of experience, we offer multiple sections of these courses, each with a different topic, and some unorthodox enrollment constraints.

To achieve the “cross-disciplinary” experience, the section enrollments are controlled to try to balance students from our four undergraduate design disciplines across the sections. This means that no more than 6-7 students per undergraduate major are allowed to enroll into a single Collaborative Studio section.

If you receive a message stating that remaining seats are reserved for another group, you need to try to enroll another section as seats reserved for your major are full. 

Students: know your enrollment window!

Enrollment windows (AKA Scheduling Appointments) are assigned by the Office of the University Registrar the Monday before Autumn Break. These assignments take into account a great number of legal, institutional, technological, and practical constraints. Seats in individual sections are "first come, first served" based on the university assigned enrollment windows. 

Please determine your Enrollment Window in BuckeyeLink and take note of your assigned date and time. 

The instructors for each section have provided an informational sheet about the topic they are offering, and these can be found below along with the enrollment information needed. 

Spring 2027 Topics and Enrollment Information

Class # 26275 - Peter Chan

BRANDING FOR GOOD:

Developing Purposeful Branded Packaging System for Positive Social Change

This Collaborative Studio introduces students to the theories, principles, and case studies of branding, with a focus on developing a strategic and conceptual framework centered around key brand design elements: brand perception, experience, and promise. Design teams will investigate and apply a range of design elements, messaging strategies, and packaging systems to express the essence, personality, and attributes of their selected brands.
 

What is “Branding for Good”?

“Branding for Good” leverages the influence and reach of brands not solely for profit, but to address broader societal issues, advocate for change, and support meaningful causes. It involves the strategic use of brand identity, messaging, and design systems to drive positive social, environmental, or cultural impact. Rather than focusing exclusively on increasing brand recognition or market growth, this approach aims to inspire meaningful change, raise awareness, and contribute to societal and ecological well-being.
 

Learning Outcomes and Areas of Exploration

Through team-based research, concept development, and prototyping, students will design comprehensive branded packaging systems that support purpose-driven brands and communicate their social or environmental missions with authenticity and clarity. 
 

By the end of the course, students will be able to:

  • Design purpose-driven packaging systems that clearly reflect and communicate the brand’s core mission and values.
  • Develop authentic brand narratives using cohesive visual and verbal elements aligned with the brand’s goals.
  • Create engaging packaging experiences that foster audience connection and enhance brand perception.

 

In creating a full packaging system, students will explore the following core design components:

  • Brand Story – Articulating the brand’s mission, purpose, and value through narrative and visuals.
  • Functional & Emotional Messaging – Balancing product info with emotional appeal to build consumer connection.
  • Brand Hierarchy – Structuring brand elements for clarity, consistency, and strategic messaging.
  • Form, Structure & Materials – Designing packaging for function, shelf appeal, and sustainability.
  • Usage and Disposal – Accounting for user behavior and environmental impact across the product lifecycle.
  • Package Format – Choosing between single or multi-pack solutions for branding and retail efficiency.
  • Visual Identity – Applying consistent brand marks, typography, color, and graphic language to reinforce brand equity.
  • Retail Display & Point-of-Purchase – Enhancing shelf impact and shopper engagement through effective presentation.
  • Retail Service Environment – Aligning packaging with the retail context to enhance the brand experience. 
past projects
SP 2026: Team Seventh Generation - Ready for Your First Load.
SP 2025: Team Jeni’s - Scoop The World: Celebrating Heritage, One Flavor at a Time. 
SP 2025:  Team Starbucks - Cups Cause: Sip Kindness, Carry Love.

Class # 26276 - Rebekah Matheny

Redefining Retail - Exploring the circular economy through secondhand consumer experiences
 
This studio will seek to redefine the purpose of retail experiences based on your generation’s values and vision for the future. Building on the professors work in slow retail experience design, this collaborative studio with explore the circular economy through secondhand consumption, allowing each team to select the type of consumer goods they wish to focus on. Teams will be formed with all majors and will function like a mini-office; in fact, 1 day a week the studio will be held at an iconic retail design agency! The studio will work with ASG/Chute Gerdeman, giving the students access to their employees (everything from UX, Media Production, Environments (graphic/interior/industrial), and Architects to Property Management, Art production, Construction Management, and more) for crits, presentations, process feedback, and exposure to the day-to-day operations of the office and their clients. The studio will follow a typical retail design process, including standard industry tools and sustainable design tools developed by the instructor. By the end of the studio, your team will pitch your design concept for a new secondhand consumer experience which can span from service design and UX to brick and mortar or pop-up physical spaces. 
  • ASG/Chute Gerdeman will be providing support for the studio; however, you will need to make travel arrangements to their office 1 day a week. 501 W Schrock Rd, Westerville, OH 43081 (just off 270 & Cleveland Ave)

In creating a final retail experience design, student teams will explore the following core design components:

  • Brand Positioning - Creating a Brand story based on the creation of or translation of the brand’s purpose.
  • Brand Strategy – Translation of brand’s position into actionable design principles.
  • User Journey – Designing the process and services the consumers experiences from attraction to point of purchase.
  • Brand Experience – Designing the digital, physical, and human touchpoint that the customer experiences to provide both functional and emotional experiences.
  • Sustainable selection of and/or creation of Materials, Visual Communication/Environmental Graphics, Brand Mark, Furniture and Fixtures, Lighting, Uniforms, Packaging, etc.

Class # 26277 - Adam Fromme

How do we move people
 
Designing experiences that connect purpose, presence, and celebration
 
Back for a second year, this collaborative studio builds on the work, relationships, and experience of its inaugural year while creating new opportunities to reimagine how the Department of Design comes together. Students will again design and produce two signature events: a Spring Exhibition that professionally showcases student work and a Spring Reception that celebrates community, growth, and your commencement. Along the way, the studio will also contribute to planning for the Department’s upcoming 60th Anniversary.
 
Through shared research, concept development, and system design, our team will develop fresh identities, spatial environments, and artifacts that connect the professionalism of the exhibition with the energy and celebration of the reception. With a foundation established in year one, this collab invites students to push the experience further, exploring how design communicates not only through objects and visuals, but through the movement of people, ideas, and emotion.
 
The course explores exhibit and experience design, wayfinding, systems thinking, interdisciplinary collaboration, and spatial storytelling, with an emphasis on designing experiences that feel cohesive, engaging, and surprising.
 
Keywords: exhibit design, experience design, systems design, collaboration and play