Courses
Course descriptions and schedules offered below are a helpful guide to find courses offered by the department.
This listing is not meant to replace the official course catalog maintained by the University Registrar.
DESIGN 2110
Design Fundamentals I
Introduction to form, organizational structures and problem solving in the context of basic 2D design.
Concur: 2310.
DESIGN 2130
Design Fundamentals II
Application of acquired skills and knowledge of visual language and spatial constructs to generate design concepts in a given context.
Prereq: 2110. Concur: 2330.
DESIGN 2310
Visual Principles and Techniques I
Skill building in using drawing to observe, see, record and communicate characteristics of subjects, objects, information, environments, experiences and interactions.
Concur: 2110.
DESIGN 2330
Visual Principles and Techniques II
Skills and techniques mix media that assist in interpreting, translating and generating visual narratives that reveal relationships among subjects, objects, information, environments, experience and interactions.
Prereq: 2310. Concur: 2130.
DESIGN 2750
Design History
A history of design as affected by technology, science, and cultural world view.
DESIGN 3104
Introduction to Game Design
Introduction to Game Design introduces students to the principles of game design and provides opportunities for them to be put into practice using analog materials and methods. Students explore what motivates play, risk-taking and reward systems, and the visual design of games for serious applications and leisure. Create, test, and play games developed in the course.
DESIGN 3106
Introduction to Experiential Media Design
Introduces practices for the creation of media-based experiences that engage the senses. Practice with methods for technologically and conceptually innovative, efficient, and descriptive prototyping and expanded graphics software skills development while learning new affordances of experiential media.
DESIGN 3156
Experimental Storytelling
Media technologies are central to how we engage in participatory practices of creating, communicating, collaborating, and circulating stories. Practice designing and prototyping forms of storytelling with a focus on engaging a target audience.
DESIGN 3200
Design Research I
Introduction to techniques and methods of evaluative research.
Prereq: Enrollment in Design major, or permission of instructor.
DESIGN 3556
UI and UX Design
User Interface (UI) and User Experience (UX) Design play key roles in the experience users have when interacting with digital products and applications. Presents and activates the theory and methodologies behind UI and UX design. Design of wireframes and interactive prototypes based on these theories and methodologies.
DESIGN 4104
Intermediate Game Design I
Intermediate Game Design 1 introduces students to concepts for designing and prototyping digital games for entertainment, learning and social good. Students create, test, and play screen-based games developed in the course.
Prereq: 3104.
DESIGN 4650
Collaborative Design
Interdisciplinary knowledge and problems examined and discussed in the context of social responsibility (global and local).
Prereq: Enrollment in Design major, or permission of instructor.
DESIGN 4750
Professional Practices
Investigation of the administrative and legal aspects of the design profession contrasting the private firm with corporate and free-lance practices.
Prereq: Enrollment in Design major, or permission of instructor.