Courses

Course descriptions and schedules offered below are a helpful guide to find courses offered by the department. This listing is not meant to replace the official course catalog maintained by the University Registrar.
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DESIGN 2110

Design Fundamentals I

Introduction to form, organizational structures and problem solving in the context of basic 2D design. Concur: 2310.

DESIGN 2130

Design Fundamentals II

Application of acquired skills and knowledge of visual language and spatial constructs to generate design concepts in a given context. Prereq: 2110. Concur: 2330.

DESIGN 2310

Visual Principles and Techniques I

Skill building in using drawing to observe, see, record and communicate characteristics of subjects, objects, information, environments, experiences and interactions. Concur: 2110.

DESIGN 2330

Visual Principles and Techniques II

Skills and techniques mix media that assist in interpreting, translating and generating visual narratives that reveal relationships among subjects, objects, information, environments, experience and interactions. Prereq: 2310. Concur: 2130.

DESIGN 2750

Design History

A history of design as affected by technology, science, and cultural world view.

DESIGN 3104

Introduction to Game Design

Introduction to Game Design introduces students to the principles of game design and provides opportunities for them to be put into practice using analog materials and methods. Students explore what motivates play, risk-taking and reward systems, and the visual design of games for serious applications and leisure. Create, test, and play games developed in the course.

DESIGN 3106

Introduction to Experiential Media Design

Introduces practices for the creation of media-based experiences that engage the senses. Practice with methods for technologically and conceptually innovative, efficient, and descriptive prototyping and expanded graphics software skills development while learning new affordances of experiential media.

DESIGN 3156

Experimental Storytelling

Media technologies are central to how we engage in participatory practices of creating, communicating, collaborating, and circulating stories. Practice designing and prototyping forms of storytelling with a focus on engaging a target audience.

DESIGN 3200

Design Research I

Introduction to techniques and methods of evaluative research. Prereq: Enrollment in Design major, or permission of instructor.

DESIGN 3556

UI and UX Design

User Interface (UI) and User Experience (UX) Design play key roles in the experience users have when interacting with digital products and applications. Presents and activates the theory and methodologies behind UI and UX design. Design of wireframes and interactive prototypes based on these theories and methodologies.

DESIGN 4104

Intermediate Game Design I

Intermediate Game Design 1 introduces students to concepts for designing and prototyping digital games for entertainment, learning and social good. Students create, test, and play screen-based games developed in the course. Prereq: 3104.

DESIGN 4650

Collaborative Design

Interdisciplinary knowledge and problems examined and discussed in the context of social responsibility (global and local). Prereq: Enrollment in Design major, or permission of instructor.

DESIGN 4750

Professional Practices

Investigation of the administrative and legal aspects of the design profession contrasting the private firm with corporate and free-lance practices. Prereq: Enrollment in Design major, or permission of instructor.